Hard Surface Study
An old personal project I created to practice and push my hard-surface modeling skills. I used Autodesk Fusion 360 for the modeling and 3ds Max with V-Ray for the final renders.
For the design direction, I collected a few images from talented artists, including Cristiano Rinaldi, and used them as visual references and inspiration. Based on those references, I created three different sci-fi props, focusing on details, clean surfaces, and believable mechanical forms.
This project was mainly a modeling exercise and a great opportunity to experiment with different hard-surface techniques and sci-fi design.
Prop 01
Prop 02
Prop 03